using UnityEngine;
using QFramework;

namespace QFrameworkSurvivor
{
    public partial class SuperBomb : ViewController
    {
        private float mCurrentSeconds = 0;

        void Start()
        {
            // Code Here

        }
        private void Update()
        {
            mCurrentSeconds += Time.deltaTime;
            if (mCurrentSeconds >= 15)
            {
                mCurrentSeconds = 0;
                Bomb.CreatExecute();
            }
        }
    }
}
